/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1

import "Components"

RowLayout {
    property alias name: check.text

    property double value
    property alias min_value: slider.from
    property alias max_value: slider.to
    property alias stepSize: slider.stepSize

    signal newValue(real newValue)

    id: setting_component
    Layout.fillWidth: true

    onValueChanged: {
        check.checked = !(value == 0)
        if (check.checked)
            slider.value = value
    }

    CheckBox {
        id: check
        implicitWidth: 160
        onClicked: {
            if (!checked) {
                checked = false
                slider.enabled = false
                newValue(0)
            } else {
                checked = true
                newValue(slider.value)
                slider.enabled = true
            }
        }
    }
    Slider {
        id: slider
        stepSize: parent.stepSize
        Layout.fillWidth: true
        onValueChanged: {
            newValue(value)
        }
    }
    SizedLabel {
        text: Math.round(
                  ((value - min_value) / (max_value - min_value)) * 100) + "%"
    }
}
